programming

Data on Android device supported features

I’ve recently been experimenting with OpenGL ES 2.0 on Android for a graphical app (some excellent guides can be found at http://www.learnopengles.com/). So far so good. It turns out that gone are the days of countless fixed function calls like glBegin() glVertex3f() glColor4f() for sending vertex data, nowadays you use shaders for everything and send …

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